Chargenmorphcfg.xml is the configuration file for the in-game character creator. It dictates what head morph presets (MOP), hairstyles, beards, tattoos, makeup and colour tints (for skin, hair, etc.) are available as selectable options. It is located in packagescoredatamisc.erf
- Chargenmorph Compiler How To Use Pdf
- Chargenmorph Compiler How To Use Download
- Chargenmorph Compiler How To Use Download
No, not game breaking with these files, no worries. It's lucky that tmp had already done a chargen file, made it easy. Lol, I had to manually add the Ren bobbed hair from scratch and it was a really big pain! May 22, 2016 Dragon Age Origins Nexus Dragon Age 2 Nexus CharGenMorph Compiler http://www.nexus. Dec 08, 2018 Install CHARGENMORPH COMPILER, use it after installation of colors/hair mods, and click 'Compile conflicting chargenmorphcfg.xml files into singular XML file / Remove bad references' AUC is actually 'Unlock all achievements' mod. Install it like a override, use the. Solved: I've been trying to use mods in Dragon Age 2, but I read the instrutions in the mod and follow them, but the mod doesn't work.
- 1File Structure
The contents of the default file are as follows:
Section
This section defines all of the head morph presets for each race and gender. Additional custom presets can be appended to the relevant list. The MOP file should be placed in the Override folder.
Section
This section defines the various hair meshes for each race and gender. As with morph presets, additional custom hair meshes can be appended. The mesh files should be placed in the Override folder.
Section
This section defines the various beard meshes for each race (males only). Additional custom beard meshes can be appended. The mesh files should be placed in the Override folder. Picsart lover download.
Section
These sections define the tint files (TNT) used for hair, skin, eye, makeup and tattoo colours. Additional custom tints can be appended. The TNT files should be placed in the Override folder.
Section
This section appears to define the tint maps used for facial tattoos. However, the files listed are not those actually used by the character creator. Thus, it is not possible to append or replace these with custom files. It would appear that tattoos are hardcoded or specified elsewhere and that this section is unused.
At this time the only known method to achieve custom tattoos in the in-game character generator is either through the use of custom head morph presets or by overriding the default tint maps (by placing a custom tint map of the appropriate file name in the Override folder). If you wish to override the defaults, the races/origins that the tint maps are used for are as follows:
Outlook for mac unread only. uh_pct_dc1_0t.dds - Dwarf Commoner
uh_pmt_001_0t.dds - Dwarf Commoner
uh_pct_dn1_0t.dds - Dwarf Noble
uh_pct_h01_0t.dds - Human, Elf City/Mage
uh_pct_h02_0t.dds - Human, Elf City/Mage
uh_tat_ed1_0t.dds - Elf Dalish
uh_tat_ed2_0t.dds - Elf Dalish
uh_tat_ed3_0t.dds - Elf Dalish
uh_tat_ed4_0t.dds - Elf Dalish
Section
This section defines the skin diffuse maps. Custom skin textures for each head morph are achieved by blending two skin textures together in amounts adjusted via sliders. Where the specific combinations of these skins for each race and gender are specified is unknown. Possibly it is hardcoded. Because of this, appending additional skin diffuse maps is unlikely to have any effect. They can be overridden however, as described previously for tint maps.
To avoid conflicts, there should only ever be one copy of chargenmorphcfg.xml in the Override folder. The game will ignore additional copies. A number of popular mods make edits to chargenmorphcfg.xml (e.g. Pineappletree's Vibrant Colors, Bidelle's Makeup Studio, CC Tints and Tones, More Hairstyles, etc.). If you install two or more of these mods you will need to delete extra copies of chargenmorphcfg.xml and edit the remaining copy to include the necessary additions for the other mods. To avoid having to manually edit the file, Terra_Ex created a program called CharGenMorph Compiler. This tool will search for multiple instances of chargenmorphcfg.xml in the user's Override folder and condense them into a single file.
Overview
Cosmetic mods (mods that add new eye colours, hairs, skin tones, etc) to be used by your character are not compatible. This means that, if you install more than one cosmetic mod at the same time, you won't see the resources added by all of them in the Dragon Age character creator unless you make them compatible first.
https://ameblo.jp/35ocspecilbabe/entry-12650506804.html. This tutorial will explain how to install more than one cosmetic mod for Dragon Age making all of them compatible so you can access the resources they add from the character creator.
Required tools
- Notepad or another tool that allows edition of txt files
How the character creator works
Dragon Age character creator looks for the resources (skintones, eye colours, hairs, hair colours, etc) in a xml called chargenmorphcfg.xml. The character creator will show you only the resources that are listed in that xml file.
Most cosmetic mods add their own chargenmorphcfg.xml file that contains the vanilla respurces plus the ones added by the mod. But, if there is more than one chargenmorphcfg.xml file in your Dragon Age override folder, the game won't know which one is the right one to be used and the character creator won't work properly. That is the reason why, when installing more than one cosmetic mod, you will have to add the resources the new mod adds to the lists in the chargenmorphcfg.xml file that is in your override folder.
- Notes
- * If you are installing cosmetic mods that add resources used by NPCs, and you don't want them for your character, you don't need to edit the chargenmorphcfg.xml as this file is only used by the character creator. But, if the mod adds a new xml file, delete it or your character creator will probably won't work as you want it to.
- * If you are installing a mod that adds tattos made for the toolset modifying the chargenmorphcfg.xml won't work. Refer to this tutorial Using custom tattoos with Dragon Age character creator instead.
This section defines the various hair meshes for each race and gender. As with morph presets, additional custom hair meshes can be appended. The mesh files should be placed in the Override folder.
Section
This section defines the various beard meshes for each race (males only). Additional custom beard meshes can be appended. The mesh files should be placed in the Override folder. Picsart lover download.
Section
These sections define the tint files (TNT) used for hair, skin, eye, makeup and tattoo colours. Additional custom tints can be appended. The TNT files should be placed in the Override folder.
Section
This section appears to define the tint maps used for facial tattoos. However, the files listed are not those actually used by the character creator. Thus, it is not possible to append or replace these with custom files. It would appear that tattoos are hardcoded or specified elsewhere and that this section is unused.
At this time the only known method to achieve custom tattoos in the in-game character generator is either through the use of custom head morph presets or by overriding the default tint maps (by placing a custom tint map of the appropriate file name in the Override folder). If you wish to override the defaults, the races/origins that the tint maps are used for are as follows:
Outlook for mac unread only. uh_pct_dc1_0t.dds - Dwarf Commoner
uh_pmt_001_0t.dds - Dwarf Commoner
uh_pct_dn1_0t.dds - Dwarf Noble
uh_pct_h01_0t.dds - Human, Elf City/Mage
uh_pct_h02_0t.dds - Human, Elf City/Mage
uh_tat_ed1_0t.dds - Elf Dalish
uh_tat_ed2_0t.dds - Elf Dalish
uh_tat_ed3_0t.dds - Elf Dalish
uh_tat_ed4_0t.dds - Elf Dalish
Section
This section defines the skin diffuse maps. Custom skin textures for each head morph are achieved by blending two skin textures together in amounts adjusted via sliders. Where the specific combinations of these skins for each race and gender are specified is unknown. Possibly it is hardcoded. Because of this, appending additional skin diffuse maps is unlikely to have any effect. They can be overridden however, as described previously for tint maps.
To avoid conflicts, there should only ever be one copy of chargenmorphcfg.xml in the Override folder. The game will ignore additional copies. A number of popular mods make edits to chargenmorphcfg.xml (e.g. Pineappletree's Vibrant Colors, Bidelle's Makeup Studio, CC Tints and Tones, More Hairstyles, etc.). If you install two or more of these mods you will need to delete extra copies of chargenmorphcfg.xml and edit the remaining copy to include the necessary additions for the other mods. To avoid having to manually edit the file, Terra_Ex created a program called CharGenMorph Compiler. This tool will search for multiple instances of chargenmorphcfg.xml in the user's Override folder and condense them into a single file.
Overview
Cosmetic mods (mods that add new eye colours, hairs, skin tones, etc) to be used by your character are not compatible. This means that, if you install more than one cosmetic mod at the same time, you won't see the resources added by all of them in the Dragon Age character creator unless you make them compatible first.
https://ameblo.jp/35ocspecilbabe/entry-12650506804.html. This tutorial will explain how to install more than one cosmetic mod for Dragon Age making all of them compatible so you can access the resources they add from the character creator.
Required tools
- Notepad or another tool that allows edition of txt files
How the character creator works
Dragon Age character creator looks for the resources (skintones, eye colours, hairs, hair colours, etc) in a xml called chargenmorphcfg.xml. The character creator will show you only the resources that are listed in that xml file.
Most cosmetic mods add their own chargenmorphcfg.xml file that contains the vanilla respurces plus the ones added by the mod. But, if there is more than one chargenmorphcfg.xml file in your Dragon Age override folder, the game won't know which one is the right one to be used and the character creator won't work properly. That is the reason why, when installing more than one cosmetic mod, you will have to add the resources the new mod adds to the lists in the chargenmorphcfg.xml file that is in your override folder.
- Notes
- * If you are installing cosmetic mods that add resources used by NPCs, and you don't want them for your character, you don't need to edit the chargenmorphcfg.xml as this file is only used by the character creator. But, if the mod adds a new xml file, delete it or your character creator will probably won't work as you want it to.
- * If you are installing a mod that adds tattos made for the toolset modifying the chargenmorphcfg.xml won't work. Refer to this tutorial Using custom tattoos with Dragon Age character creator instead.
You can also use the recently updated and improved: CharGenMorph Compiler, made by TerraEx, to combine the '.xml' files from multiple mods automatically. More information about this utility can be found here: Using Dragon Age Mods for Dummies. But, if this tool doesn't work for you or you would prefer to make the changes manually, don't worry. You can edit the chargenmorphcfg.xml using any txt editor (e.g. 'Wordpad' works well with this file format.)
chargenmorphcfg.xml structure
Open the chargenmorphcfg.xml and you'll see that it has several sections. Each section begins with a tag like this:
and ends with a tag like this: . Some sections have also subsections for each of the races in game to indicate that some resources are available only to some of the races and genders and not to all of them.The xml file has the following sections: https://ameblo.jp/881illontapif2/entry-12650511403.html.
- : contains the list of preset faces that are loaded in the character creator. All presets end with a *.mop extension.
- : contains the list of hairs that are loaded in the character creator. There is a subsection for each of the races and genders that you can use to create your character in game.
- : contains the list of beards that are loaded in the character creator. It contains subsections only for human male and dwarf male.
- : contains the list of hair colours that are loaded in the character creator.
- : contains the list of skintones that are loaded in the character creator. * : contains the list of eye colours that are loaded in the character creator.
- : contains the list of eye makeup colours that are loaded in the character creator.
- : contains the list of blush makeup colours that are loaded in the character creator.
- : contains the list of lip colours that are loaded in the character creator.
- : contains the list of eyebrow and stubble colours that are loaded in the character creator.
- : contains the list of the scalp colours that are automatically assigned to your character when you select a hair colour.
- : contains the list of tattoo colours that are loaded in the character creator.
- : contains the list of tatoo files that contains the individual tattoos that you will be able to select in the character creator.
- : contains the list of complexions that are loaded in the character creator.
The actual resources (hairs, eye colours, skintones, etc) are listed in each section or subsection like this:
Adding new resources to the chargenmorphcfg.xml file
If the mod you are installing already has a chargenmorphcfg.xml file:
- change its name to another name (like NewChargenmorphcfg.xml) and open it using Notepad in one window.
- Open your chargenmorphcfg.xml in another Notepad instance.
- Compare your xml file (chargenmorphcfg.xml) and the one from the mod (NewChargenmorphcfg.xml in the example) and copy all the lines that are in the NewChargenmorphcfg.xml and not on your xml file, each one in its right section and subsection.
- Save your chargenmorphcfg.xml file
If the mod you are installing doesn't have a chargenmorphcfg.xml file:
Chargenmorph Compiler How To Use Pdf
- Open your xml file using Notepad or any other txt editor.
- Locate the section you want to modify: if you are adding new hairs, go to the section, if you are adding new eye colours go to the section, and so on.
- If the section you are going to modify contains subsections, like in the case of the section, locate the subsection of the race you are adding the hairs to: if you are adding hairs for human female characters, locate the subsection that is between the and tags.
- Look at the mod files and add as many entries as files added by the mod, replacing 'name of the resource' by each file name.
- Save your chargenmorphcfg.xml file